Description
According to the European Commission over 46% of youths are at risk of poverty and social exclusion, a percentage higher than the national average 37%. The educational system was not able to attract, prepare and maintain high-performance educators and couldn’t provide the students with access to practical, life context and authentic skills.
Lack of guidance, the absence of applicable skills and inspiration, leave the youth with few options: dropout, unemployment, transfer to a better school or move to a different country. The effects are largely noticeable in the rural areas, poor communities and Roma communities, where unemployment is rampant, pessimism is installed and many people have already left. This situation is no longer acceptable and the youth need to have the knowledge, skills, and inspiration to build a better future.
To address these complex challenges, young people need to become changemakers. Youth have the capacity to address socio-economic challenges if they are inspired and encouraged to pursue their dreams. We are using design thinking to create a platform for youngsters to reflect, design and prototype their ideas by providing them with access to key knowledge, tools, and resources. The learning process is facilitated by their teachers. We are using 4 simple steps FEEL, IMAGINE, DO and SHARE which transform the youth into change agents. By empowering them we are generating a positive ripple effect, which is changing the status quo in rural and poor communities.
Thruout the process the students are acquiring 21st-century competencies such as empathy, critical thinking, leadership, collaboration, innovations, etc.
The teachers are trained and receive guidance and resources further, they are empowered to bring positive change in their communities while learning to make their classes more creative and meet their students' needs, wants and limitations. We are building an ecosystem of change with the students at the center.