Description
A recent study made by Fondazione Symbola states that in Italy the video game industry is experiencing a constantly growing situation, with an audience of over 25 million players, that is 50.2% of the population over 14 years. The video gaming industry's turnover in Italy has exceeded one billion euro in 2016 (1,029,928,287 euro), an increase of 8.2% compared to 2015. In terms of sales volume Italy ranks fourth in Europe after Great Britain, Germany and France. The software has the greatest weight on this turnover with 61.8% (636.908.554 euros), up to 11.9% compared to the previous year. The software, including video games for consoles and PCs sold in stores, has reported sales of 346,222,859 euros. A great result is recorded for the digital software that includes the download of digital games, subscriptions to online games on PCs and consoles, prepaid cards, micro transactions, expansions of digital game and game apps: altogether has a turnover of 290,685,694 euros (+32.8% compared to 2015).
However, developing a successful game today is very challenging. Thousands of titles are created and published each month, and each competes for a share of the attention and time of the players. There are certainly more good games on the market than successful games. The distribution and marketing of the video gaming industry are characterized by two closely related challenges. On the one hand, discoverability, the crowding of digital marketplaces (e.g. app stores) in a context of the brick-and-mortar market (box retail). Important investments in marketing (user acquisition) suit to obtain visibility on digital "shelves". On the other hand, it is necessary to adapt to new platforms and to increase the use of content via mobile platforms (tablets, smartphones etc.).