Description
A study published by Newzoo in 2017 showed that worldwide the videogame sector is worth about 108.9 billion USD and involves about 2.2 billion people. The importance of the sector is clear considering that in 2017, six of the ten largest companies by market capitalization, namely Apple, Alphabet, Microsoft, Amazon, Facebook and Tencent, were significantly involved in videogames developing. It is also estimated that the video game industry will still involve millions of other players. The users share the passion for video games and face often with very complex stories and environments. The world of videogames has in fact moved away from the imaginary hobby for kids, getting closer and closer to a cultural product.
The peculiarity of the videogame is the interaction with the user, without this the videogame has no reason to exist. However, in a more integrated world, it is even challenging to conceive and design content that can be truly usable globally and that meets consumer preferences and consumer spending patterns in key markets. Culturalization and localization are important factors for the growth of the video gaming industry. An evaluation made by the Fondazione Symbola in 2017 concerning the videogames, have found that Italians prefer action and adventure video games (30.7% of sales), followed by sports video games (23.7%), shooters (18.1%), role-playing video games (10.1%) and racing games (6.1%).